Ask DRM REAL questions about Liquid
Format: "How can I use Liquid?"
<b>Sorry</b><br/><br/> I couldn't dig up anything, sorry.<br/> I was designed to answer questions about <b>Liquid</b>, but I can refer you to somebody who might know more on that subject on this live chat.<br/><br/> <a href="http://forums.webdeveloper.com">WebDeveloper Forums</a> <br> JavaScripts.com - Your place for free JavaScripts. Enjoy! <b>Details</b><br/><br/> This technology depends on clientside XML, and is W3C-compatible, but doesn't support namespaces as of yet.<br/> This is only version 1.1, so we will add support for this later.<br/> Scripting <b>Liquid</b> is also compatible with the standards set by ECMA and DOM. <b>Design</b><br/><br/> This technology allows for any type of arcade-games to be created.<br/> Some games will require some scripting to adjust or organize the elements, but in most cases this wont be needed.<br/> The rights for these games belongs to you, the author, and we claim no ownership of these in any way. <b>Technology</b><br/><br/> This technology allows for multiplayer-modes since it's easy to hook up to a server.<br> To do this, however, you'll need a commercial lincense.<br> Flash and java is also compatible with this technology, and even adds to the strengths of both.<br> This is also included in the commercial license.<br> Also, note that <b>Liquid</b> is best run with <b>MIO</b>, which includes the resource-files, and in this format, <b>Liquid</b> handles sound very well and wont experience any problems with preloads. <b>Liquid</b><br/><br/> This is a new markup language that is already supported by your browser.<br/> It's defined for sophisticated animations and interactive 2D-games.<br/> (also known as arcade-games) <b>Nom</b><br/><br/> This is the <b>Node Object Model</b>, and you can tell by the name that it is using nodes as objects, data-objects, to be specific.<br/> The nodes are used to define contexts for the unique type of processing that runs <b>Liquid</b>, which we usually refers to as 'slicing'.<br/> It's like a poor mans version of multithreading.:-)<br/> <b>Extending Liquid</b><br/><br/> This is done using a version of javascript, that has been slightly tweaked to work with <b>Liquids</b> behaviour-model.<br/> <b>Rights and availability</b><br/><br/> <b>Liquid</b> and/or <b>DRM</b> are both free to use, but neither are open source.<br/> There is a commercial license for those who wishes to use it in commercial webapplications, and/or wish to add their own custom-defined elements to the collection. <b>About Liquid</b><br/><br/> <b>Liquid</b> is about creating animations and 2D-games real fast.<br/> By using XML, it's portable to other platforms as well. <b>About Me</b><br/><br/> I'm a <b>Dynamic Reply Mechanism</b> (DRM), and my purpose is to analyze and respond to your sentences and word-structure, and see if I happen to have anything of interest in my (currently very small) database corresponding to that. <b>DRM data</b><br/><br/> DRM means <b>Dynamic Reply Mechanism</b>.<br/> I was created the 25th, Mar, 2003<br/> I'm pretty smart already, but I am growing very fast now.<br/> My database is to small at this time, but it's going to be expanded before the end of Mars, according to my creator. <b>Adding Liquid</b><br/><br/> You simple add the required meta-tag in the documents header, looking like this:<br/><br/> <meta custom="tagNames delimited by commas" /><br/><br/> And then add the script-link that is required also:<br/><br/> <script src="http://forums.webdeveloper.com" ></script><br/><br/> And once this is done, you are all set to start coding.<br/> A common tag is:<br/><br/> <move x="1" y="1" >Moving text</move>